Quality for distance learning

Euroopan unionin osarahoittama 2023 Elinkeino-, liikenne- ja ympäristökeskus Kokkolan kaupunki

The challenges and benefits of distance learning have emerged as distance learning solutions have been applied in recent years in a wide range of educational settings. Identified areas
for development include the interactivity of teaching and the implementation of skill-building exercises using authentic materials. In addition, the learning data accumulated in a virtual
environment can be used much more effectively by further processing the data for different needs.


The objectives of the project, derived from the above, are

  • Developing the interactivity of teaching
  • Implementation of skill-building exercises linked to authentic environments
  • More diversified use of the data generated by virtual learning
  • Dissemination of information on solutions developed/piloted in the project

Especially in asynchronous, video-based distance learning, interactivity is a challenge to implement. In asynchronous learning, interactivity can be increased, especially between the student and the learning material, through activities such as questionnaires or mini-quizzes, which could be placed in the context of lecture videos. The project will use technologies to create interactive solutions for distance learning. The interactivity solutions to be developed will make learning more guided. They help to structure and sequence learning and help the student and the teacher to understand the level of competence. The solutions are applicable not only to training provided by educational organisations but also to training provided by enterprises. The development work will also take into account the needs identified in business training and will pilot the solutions in this context. In virtual training, skills can be developed, for example, through a variety of remote exercises and remote laboratories. It would be useful if the data used for these were collected from real environments. The development of remote laboratories in the project will provide a data platform that will collect real-time, real-world measurement data from a wide range of environments. The data platform will provide the interfaces and interfaces that allow the data to be used for educational purposes. This will make education more concrete and better connected to the real world. This will significantly improve the quality of education. The platform will also enable open data to be made available to educational organisations and research groups, for example. By processing the data collected in the virtual environment, it can be used, for example, for educational development. The project will use analytics to transform the data generated by virtual learning into visual report views that will benefit both the education provider and the students. The data will provide the education provider with a predictive model of academic performance and support for the development of teaching. Students, on the other hand, will be better informed about their progress in relation to their own plans and how their own study habits affect their academic performance. Improved interactivity and information about their own learning will also make the training suitable for students with less self-direction skills. This makes education more and more suitable for a wider range of learners. The results of the project offer the next step in the development of distance learning for training organisations, as well as for companies providing in-house and customer training. The project will raise the quality of education and make learning more meaningful and effective. This will make the training provider more competitive. IoT education and training is a socially significant growth sector with high potential, but is suffering from a persistent labour shortage. Moreover, the IoT skills provided by education and training play a key role in the development of digitalisation in a number of sectors.

Hankkeen projektipäällikkö

Tuomo Härmänmaa, project researcher

Information technology, research and projects

Email
Phone number
Room
436A

Hankkeen vastaava johtaja

Ismo Hakala, professor

Head of Information Technology Unit

Email
Phone number
Room
418

Sanna Laine, project researcher

Information technology, research and projects

Email
Phone number
Room
438

Jari Luomala, project researcher

Information technology, research and projects

Email
Phone number
Room
432B